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 Sujet du message : [Fiche] Adaltir
Message Publié : 15 Février 2016, 18:56 
Hors-ligne Troll
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Inscription : Oct 2013
Message(s) : 484
Information Générale

Nom du personnage : Adaltir
Race : Elfe
Classe : Prêtre
Alignement : Loyal bon
Dieu : Bahamut
Niveau : 4
Langues : Commun, Elfique
Argent : 95 po

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Caractéristiques et compétences

Force : 12 (+1/+1) [Base 12]
  • Athlétisme : +3

Constitution : 12 (+1/+1) [Base 8]
  • Endurance : +3

Dextérité : 10 (0/0) [Base 8, Elfe +2]
  • Acrobatie : +2
  • Discrétion : +2
  • Larcin : +2

Intelligence : 12 (+1/+1) [Base 11]
  • Arcanes : +3
  • Histoire : +3
  • Religion : +8 Formé

Sagesse : 18 (+4/+4) [Base 16, Elfe +2]
  • Intuition : +11 Formé
  • Perception : +8 Elfe
  • Nature : +8 Elfe
  • Exploration : +6
  • Soins : +11 Formé

Charisme : 16 (+3/+3) [Base +3]
  • Bluff : +5
  • Connaissance de la rue : +5
  • Intimidation : +5
  • Diplomatie : +10 Formé

Demi-niveau : 2

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Attaques de Base
Masse d’arme : 1d20+5 (For +1, Maniement +2, 1/2niv 2) 1d8 dégâts

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Défense : (0 : 1/2lvl)
CA : 18 (Dex 0, Armure 6, 1/2niv 2)
Vigueur : 13 (For +1, 1/2niv 2)
Réflexes : 13 (Int +1, 1/2niv 2)
Volonté : 18 (Vol +4, Classe +2, 1/2niv 2)

Points de Vie
Maximum : 39 (Base 12 + Con 12 + Gain niveau 15)
Actuel : 28
Récup/jour 8 (Base 7 + Con 1)

Initiative +1 (Int +1, 1/2niv 2)
VD 7 (base 7)

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Aptitudes de race et de classe

Group Awareness: You grant non-elf allies within 5 squares of you a +1 racial bonus to Perception checks.
Wild Step: You ignore difficult terrain when you shift (even if you have a power that allows you to shift multiple squares).
Elven Accuracy: You can use elven accuracy as an encounter power.

Channel Divinity : once per encounter you can invoke channel divinity divine power
Healer’s Lore : When you grant healing with one of your cleric powers that has the healing keyword, add your Wisdom modifier to the hit points the recipient regains.
Healing Word : Using the healing word power, clerics can grant their comrades additional resilience with nothing more than a short prayer.
Ritual Casting : you gain the Ritual caster feat as a bonus feat, you possess a ritual book and it contains two rituals you have mastered : the Gentle repose ritual and one other 1st-level ritul of your choice

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Talents

Talent de classe : Ritual Caster : Master and perform rituals
Niveau 1 : Implement Expertise Benefit: Choose a type of implement. You gain a +1 bonus to attack rolls with any implement power you use through that type of implement. The bonus increases to +2 at 15th level and +3 at 25th level.
Niveau 2 : Defensive Healing Word Benefit: When you use your healing word, the target also gains a power bonus to all defense equal to your charisma modifier against the next attack made against him or her.
Niveau 3 :

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Pouvoirs

Pouvoirs à volonté

Pouvoirs de rencontre

Pouvoir quotidien

Pouvoir utilitaire

Sacred Flame Cleric Attack 1
Sacred light shines from above, searing a single enemy with its radiance while at the same time aiding an ally with its beneficent power.
At-Will ✦ Divine, Implement, Radiant
Standard Action Ranged 5
Target: One creature
Attack: Wisdom vs. Reflex
Hit: 1d6 + Wisdom modifier radiant damage, and one ally you can see chooses either to gain temporary hit points equal to your Charisma modifier + one-half your level or
to make a saving throw.
Increase damage to 2d6 + Wisdom modifier at 21st level.

Lance of Faith Cleric Attack 1
A brilliant ray of light sears your foe with golden radiance. Sparkles of light linger around the target, guiding your ally’s attack.
At-Will ✦ Divine, Implement, Radiant
Standard Action Ranged 5
Target: One creature
Attack: Wisdom vs. Reflex
Hit: 1d8 + Wisdom modifier radiant damage, and one ally you can see gains a +2 power bonus to his or her next attack roll against the target.
Increase damage to 2d8 + Wisdom modifier at 21st level.

Elven Accuracy Elf Racial Power
With an instant of focus, you take careful aim at your foe and strike with the legendary accuracy of the elves.
Encounter
Free Action Personal
Effect: Reroll an attack roll. Use the second roll, even if it’s lower.

Healing Word Cleric Feature
You whisper a brief prayer as divine light washes over your target, helping to mend its wounds.
Encounter (Special) ✦ Divine, Healing
Special: You can use this power twice per encounter, but only once per round. At 16th level, you can use this power three times per encounter.
Minor Action Close burst 5 (10 at 11th level, 15 at 21st level)
Target: You or one ally
Effect: The target can spend a healing surge and regain an additional 1d6 hit points.
Increase the amount of additional hit points regained to 2d6 at 6th level, 3d6 at 11th level, 4d6 at 16th level, 5d6 at 21st level, and 6d6 at 26th level.

Channel Divinity: Turn Undead Cleric Feature
You sear undead foes, push them back, and root them in place.
Encounter ✦ Divine, Implement, Radiant
Standard Action Close burst 2 (5 at 11th level, 8 at 21st level)
Target: Each undead creature in burst
Attack: Wisdom vs. Will
Hit: 1d10 + Wisdom modifier radiant damage, and you push the target a number of squares equal to 3 + your Charisma modifier. The target is immobilized until the end of your next turn.
Increase damage to 2d10 + Wisdom modifier at 5th level, 3d10 + Wisdom modifier at 11th level, 4d10 + Wisdom modifier at 15th level, 5d10 + Wisdom modifier at 21st level, and 6d10 + Wisdom modifier at 25th level.
Miss: Half damage, and the target is not pushed or immobilized.

Divine Glow Cleric Attack 1
Murmuring a prayer to your deity, you invoke a blast of white radiance from your holy symbol. Foes burn in its stern light, but your allies are heartened and guided by it.
Encounter ✦ Divine, Implement, Radiant
Standard Action Close blast 3
Target: Each enemy in blast
Attack: Wisdom vs. Reflex
Hit: 1d8 + Wisdom modifier radiant damage.
Effect: Allies in the blast gain a +2 power bonus to attack rolls until the end of your next turn.

Daunting Light Cleric Attack 3
A burning column of light engulfs your foe. Its brilliance burns and hinders your foe’s defense for a short time.
Encounter ✦ Divine, Implement, Radiant
Standard Action Ranged 10
Target: One creature
Attack: Wisdom vs. Reflex
Hit: 2d10 + Wisdom modifier radiant damage.
Effect: One ally you can see gains combat advantage against
the target until the end of your next turn.

Astral Condemnation Cleric Attack 1
You brand a foe with your god's glowing symbol to drain power from its attacks.
Daily • Divine, Implement, Radiant
Standard Action Ranged 5
Target: One creature
Attack: Wisdom vs. Reflex
Hit : 3d6 + Wisdom modifier radiant damage.
Effect: Until the end of your next turn, the target takes a penalty to damage rolls equal to 5 + your Charisma modifier.
Sustain Minor: The effect persists.

Return from Deaths Door Cleric Utility 2
You snatch an ally from the brink of death.
Daily • Divine, Healing
Immediate Interrupt Ranged 20
Trigger: An ally within 20 squares of you fails a death saving throw
Target: The triggering ally
Effect: The target succeeds on the death saving throw and can spend a healing surge.

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Rituals

GENTLE REPOSE
Your practiced hands perform the ritual fast enough to preserve the body for a later casting of Raise Dead.
Level: 1
Category: Restoration
Time: 1 hour
Duration: Special
Component Cost: 10 gp
Market Price: 50 gp
Key Skill: Heal (no check)
This ritual is performed on an adjacent corpse. It quintuples the time the corpse can lie dead and still be affected by Raise Dead or a similar ritual. Gentle Repose also protects the corpse from being raised as an undead creature for 150 days.

CREATE HOLY WATER
The sparkling water you create seems proof against all impurities.
Level : 1
Category : Creation
Time : 1 hour
Duration : 24 hours
Component Cost : Special
Market Price : 50 gp
Key Skill : Religion (no check)
This ritual infuses astral radiance into a small quantity of ordinary water. The cost to do so depends on the level of the holy water you choose to create. You cannot create holy water of a level higher than your own. Aside from its effect on undead and demons, holy water acts as normal pure water in all ways. It can be distinguished from normal water with examination and a successful DC15 Religion or Arcana check.

Holy Water Level 1 -
Undead and demons react poorly to the touch of this liquid.
Lvl l 20 gp Lvl 16 1,800 gp
Lvl 6 75 gp Lvl 21 9,000 gp
Lvl 11 350 gp Lvl 26 45,000 gp
Alchemical Item
Power (Consumable • Radiant): Minor Action. Make an attack: Ranged 3/6; +4 vs. Reflex; on a hit, the attack deals 1d10 radiant damage to an undead creature or a demon.
Level 6: + 9 vs. Reflex; 1dl0 radiant damage.
Level 11: +14 vs . Reflex; 2d10 radiant damage.
Level 16: + 19 vs. Reflex; 2d10 radiant damage.
Level 21: + 24 vs. Reflex; 3d10 radiant damage.
Level 26: + 29 vs. Reflex; 3d10 radiant damage.
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Équipement
Armes:
• Masse d’arme (5po-3kg)

Armure:
• Cotte de maille (40po-20kg)

Equipement de base de l'aventurier (15po-16,5kg)

Symbole sacré (10po-0,5kg)

Bréviaire (NA-1,5kg)

Composantes rituels (30po) (1 Holy water et 1 Gentle repose)

Edité : 19 Septembre 2019, 21:46 par Teranatoren (6×)
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 Sujet du message : Re: [Fiche] Adaltir
Message Publié : 17 Mars 2016, 00:36 
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Pas droit au bouclier !
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 Sujet du message : Re: [Fiche] Adaltir
Message Publié : 19 Août 2016, 18:54 
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Message(s) : 7394
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Niveau 3 !
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