Administrateur
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Demi-elfe, rôdeuse niv 1 |
Inscription : Oct 2013 Message(s) : 33353 Localisation : Limousin
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ou utilise un générateur efficace : https://donjon.bin.sh/d20/dungeon/
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► Afficher spoilerPièce jointe : Resultat du précédent.png General | Size | Small (39 x 39) | Walls | Coral (Climb DC 15) | Floor | Sand | Special Conditions | Completely Underwater | Temperature | Warm | Illumination | Shadowy (phosphorescent plankton) | | Wandering Monsters | 1 | 1 x Small Water Elemental, gathered around an evil shrine | 2 | 1 x Lacedon (ghoul), gathered around an evil shrine | 3 | 1 x Lacedon (ghoul), scouting from another part of the dungeon | 4 | 4 x 1st Level Warrior Aquatic Elf, scouting from another part of the dungeon | 5 | 1 x Manta Ray (animal), scouting from another part of the dungeon | 6 | 1 x Octopus (animal), lost and desperate | | Room #1 | | Room #2 | Room Features | The sound of footsteps can be heard in the south-east corner of the room, and several pieces of rotten leather are scattered throughout the room | Monster | 1 x Small Water Elemental | Small water elemental: | CR 1; Small elemental (water, extraplanar); HD 2d8+2; hp 11; Init +0; Spd 20 ft. (4 squares), swim 90 ft.; AC 17 (+1 size, +6 natural), touch 11, flat-footed 17; Base Atk +1; Grp -1; Atk +4 melee (1d6+3, slam); Full Atk +4 melee (1d6+3, slam); Space/Reach 5 ft./5 ft.; SA Water mastery, drench, vortex; SQ Darkvision 60 ft., elemental traits; AL N; SV Fort +4, Ref +0, Will +0; Str 14, Dex 10, Con 13, Int 4, Wis 11, Cha 12 | Skills and Feats: Listen +2, Spot +3; Power Attack | | Trap | Rune of Paralyzation: Rune of Paralyzation: CR 3; magic device; proximity trigger (alarm); no reset; paralyzation (paralyzed for 1d4 rounds, DC 10 Fort save negates); multiple targets (all targets in a 10 ft. radius burst); Search DC 20; Disable Device DC 21 | CR 3 | magic device | proximity trigger (alarm); | no reset | paralyzation | (paralyzed for 1d4 rounds, DC 10 Fort save negates) | multiple targets | (all targets in a 10 ft. radius burst) | Search | DC 20 | Disable Device | DC 21 | | Room #3 | Room Features | A magical shrine of a god of death in the west side of the room grants resistance to undead magic (for one day) to whomever sacrifices a magical item upon it, and the ceiling is covered with cracks | | Room #4 | Room Features | A simple fireplace sits against the west wall, and someone has scrawled a large X on the west wall | | Room #5 | | Room #6 | Room Features | A tile labyrinth covers the floor, and a splashing noise can be faintly heard near the south wall | | | |
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