Le grimoire d'Anuël
CANTRIPS (NIVEAU 0)
Resistance: Subject gains +1 on saving throws.
Detect Magic: Detects all spells and magic items within 60 ft.
Detect Poison: Detects poison in one creature or small object.
Read Magic: Read scrolls and spellbooks.
Daze: A single humanoid creature with 4 HD or less loses its next action.
Dancing Lights: Creates torches or other lights.
Flare: Dazzles one creature (–1 on attack rolls).
Light: Object shines like a torch.
Ray of Frost: Ray deals 1d3 cold damage.
Mage Hand: 5-pound telekinesis.
Mending: Makes minor repairs on an object.
Message: Whisper conversation at distance.
Open/Close: Opens or closes small or light things.
Arcane Mark: Inscribes a personal rune on an object or creature (visible or invisible).
Prestidigitation: Performs minor tricks.
SORTS DE NIVEAU 1
Mage Armor: Gives subject +4 armor bonus.
Sleep: Puts 4 HD of creatures into magical slumber.
Identify: Gives +10 bonus to identify magic items.
True Strike: +20 on your next attack roll.
Break: Gives an object the broken condition.
Évocation - CL +1Burning Hands: 1d4/level fire damage (max 5d4).
Shocking Grasp: Touch delivers 1d6/level electricity damage (max 5d6).
Magic Missile: 1d4+1 damage; +1 missile per two levels above 1st (max 5).
SORTS DE NIVEAU 2
Gust of Wind: Blows away or knocks down smaller creatures.
SORTS DE NIVEAU 3
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