AldunUn gamin chétif aux cheveux courts et trop faible pour porter proprement une épée. Il aime bien s'habiller amplement pour paraître plus imposant. Il a cependant de bonnes qualités athlétiques et est habile pour son âge.
Caractéristique
► Afficher spoilerFor : 12
Dex : 7
Con : 6
Sag :5
Int : 6
Cha : 6
PVs : 13
Healing : 7
Vigueur : 9
Reflexe : 10
Volonté : 8
Capacités et dons
► Afficher spoilerBonus At-Will Power: You know one extra at-will power from your class.
Bonus Feat: You gain a bonus feat at 1st level. You must meet the feat’s prerequisites.
Bonus Skill: You gain training in one additional skill from your class skill list.
Human Defense Bonuses: +1 to Fortitude, Reflex, and Will defenses.
At-will :
Sure strike :
Standard Action Melee weapon Target: One creature Attack: Strength + 2 vs. AC Hit: 1[W] damage.
Encounter :
Passing attack :
Encounter ✦ Martial,Weapon Standard Action Melee weapon Primary Target: One creature Attack: Strength vs. AC Hit: 1[W] + Strength modifier damage, and you can shift 1 square. Make a secondary attack. SecondaryTarget: One creature other than the primary target Secondary Attack: Strength + 2 vs. AC Hit: 1[W] + Strength modifier damage
Compétences :
Streetwise
Athletic
Endurance
heal
Combat Challenge
In combat, it’s dangerous to ignore a fighter. Every time you attack an enemy, whether the attack hits or misses, you can choose to mark that target. The mark lasts until the end of your next turn. While a target is marked, it takes a –2 penalty to attack rolls for any attack that doesn’t include you as a target. A creature can be subject to only one mark at a time. A new mark supersedes a mark that was already in place. In addition, whenever a marked enemy that is adjacent to you shifts or makes an attack that does not include you, you can make a melee basic attack against that enemy as an immediate interrupt.
Combat Superiority
You gain a bonus to opportunity attacks equal to your Wisdom modifier. An enemy struck by your opportunity attack stops moving, if a move provoked the attack. If it still has actions remaining, it can use them to resume moving.
Fighter Weapon Talent
One-handed weapons. When using a weapon of your chosen style, you gain a +1 bonus to attack rolls.
Dons :
Action Surge [Human] Prerequisite: Human Benefit: You gain a +3 bonus to attack rolls you make during any action you gained by spending an action point.
Blade Opportunist Prerequisites: Str 13, Dex 13 Benefit: You gain a +2 bonus to opportunity attack rolls with a heavy blade or a light blade.
Equipement