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Inscription : Nov 2013 Message(s) : 1055
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TALENTS GÉNÉRAUX
► Afficher spoiler- Active Familiar ; [Dragon] ; Arcane Familiar feat ; When you take a move action, you can also move your familiar its speed or shift it 1 square.
- Against All Odds ; [Dragon] ; Wis 13 ; Gain +1 to damage and attack rolls for the rest of your turn if you start with 3 or more enemies adjacent to you.
- Alchemical Opportunist ; [Dragon] ; - ; Can use alchemical item if it's in your hand when an enemy provokes an opportunity attack
- Aggressive Advantage ; [Essentials] ; - ; Combat advantage against enemies during your first turn in an encounter
- Alchemist ; [AV] ; - ; Create alchemical items
- Alertness ; [Essentials] ; - ; No combat advantage when surprised, +2 to Perception
- Ancient Lore of the Dawn War ; [Dragon] ; - ; +2 feat bonus to History and Religion checks. Gain Supernal as a language.
- Arcane Familiar ; [HotFW] ; Any Arcane class ; You gain a familiar
- Arcane Porter ; [HotFW] ; Arcane Familiar ; Your familiar can carry a 5-pound object
- Armor Finesse ; [Essentials] ; - ; Ignore the check penalty for wearing armor
- Armor Proficiency: Banded Mail ; [MME] ; Proficiency with Chainmail ; Training with banded mail armor.
- Armor Proficiency: Barbed Shield ; [MME] ; Proficiency with heavy shields ; Training with barbed shields.
- Armor Proficiency: Chainmail ; [PHB] ; Str 13, Con 13, training with leather armor or hide armor ; Training with chainmail armor
- Armor Proficiency: Full Plate ; [MME] ; Proficiency with plate armor ; Training with full plate armor.
- Armor Proficiency: Hide ; [PHB] ; Str 13, Con 13, training with leather armor ; Training with hide armor
- Armor Proficiency: Leather ; [PHB] ; - ; Training with Leather Armor
- Armor Proficiency: Plate ; [PHB] ; Str 15, Con 15, training with scale armor ; Training with plate armor
- Armor Proficiency: Ring Mail ; [MME] ; Proficiency with hide or chainmail. ; Training with ring mail armor.
- Armor Profici
- ency: Scale ; [PHB] ; Str 13, Con 13, training with chainmail ; Training with scale armor
- Armor Proficiency: Spiked Plate ; [MME] ; Proficiency with plate armor. ; Training with spiked plate armor.
- Armor Proficiency: Splint Mail ; [MME] ; Proficiency with scale armor. ; Training with splint mail armor
- Armor Proficiency: Studded Leather ; [MME] ; Proficiency with hide armor. ; Training with studded leather armor
- Astral Fire ; [PHB] ; Dex 13, Cha 13 ; +1 damage with fire or radiant power
- Axe Expertise ; [Essentials] ; - ; +1 to attack rolls with an axe, when rolling damage for an attack with an axe, you can reroll one damage die that results in a 1
- Battle Hardened ; [PHB3] ; - ; +5 to saving throws against fear, +2 to initiative checks
- Battle Caster Defense ; [PHB3] ; - ; +4 to AC vs. opportunity attacks provoked by ranged or area powers
- Battle Trample ; [Dragon] ; - ; You gain the Battle Trample power.
- Battering Shield ; [PHB3] ; Proficiency with heavy shields ; Push or slide target 1 additional square when using shield
- Battlewise ; [Essentials] ; - ; Use Wis rather than Dex to determine initiative
- Becomer ; [Dragon] ; Changeling, Changeling Disguise power ; C[HoS]e a race you can imitate. Learn language of another race, +2 racial bonus to a skill which the race has, +5 bonus to avoid detection when intimidating c[HoS]en race.
- Beguiling Enchantment ; [PHB3] ; - ; Enemy -2 to attacks after you hit it with charm power
- Beneath Notice ; [Dragon] ; - ; Gain combat advantage against Large or larger enemies when you and an ally are next to them.
- Blade Opportunist ; [PHB] ; Str 13, Dex 13 ; +2 to opportunity attacks with heavy blade or light blade
- Blindfighting Sentinel ; [Essentials] ; - ; Invisible enemies don't have combat advantage, blindness does not penalize Perception, +2 Perception
- Blindfighting Warrior ; [Essentials] ; - ; Melee attacks ignore partial and total concealment
- Bloodied Fleetness ; [Dragon] ; - ; +1 bonus to speed while bloodied.
- Bloodthirsty Mien ; [Dragon], DrMA ; 15 Cha or trained in Intimidate ; Whenever you score a crit, you gain a +5 bonus to Intimidate for the rest of the encounter.
- Bludgeon Expertise ; [Essentials] ; - ; +1 to attack rolls with a ha[MME]r or mace, +1 to number of squares a target is pushed with an attack using a ha[MME]r or mace
- Bonded Familiar ; [AP] ; Arcane Familiar ; Communicate telepathically with your familiar
- Born of Shadow ; [HoS] ; - ; Shadow origin and +1 to saving throws in dim light and darkness
- Born of the Elements ; [HotEC] ; Elemental origin or training in Arcana ; +2 to Endurance and Intimidate; gain Primordial
- Bow Expertise ; [Essentials] ; - ; +1 to attack rolls with a bow , +1 damage with attack using a bow against a single creature with no creature adjacent to it
- Brute Force ; [Dragon] ; Goliath ; Push and knock prone targets you hit with melee weapon daily attacks.
- Building Camaraderie ; [Dragon] ; Training in Diplomacy ; Gain self-stacking Diplomacy bonus for each successful Diplomacy check until a failure.
- Burning Blizzard ; [PHB] ; Int 13, Wis 13 ; +1 damage with acid or cold power
- Cascading Rush ; [PHB3] ; - ; Push adjacent enemy before or after bull rush
- Child of Fire ; [HotEC] ; Born of the Elements ; Flames damage foe when you are bloodied or unconscious
- Child of Stone ; [HotEC] ; Born of the Elements ; Gain resist 5 all when you use second wind on a stone surface
- Child of Storm ; [HotEC] ; Born of the Elements ; +2 to next saving throw after taking elemental damage
- Child of the Sea ; [HotEC] ; Born of the Elements ; Gain swim speed, other aquatic benefits
- Child of Wind ; [HotEC] ; Born of the Elements ; Ignore difficult terrain when not wearing heavy armour
- Cold Adaptation ; [Essentials] ; - ; Resist 5 cold
- Combat Intuition ; [PHB3] ; - ; +2 to Opportunity attack against enemy you miss
- Combat Medic ; [PHB2] ; Training in Heal ; Stabilize the dying as minor action , +2 to Heal checks
- Combat Reflexes ; [PHB] ; Dex 13 ; +1 to opportunity attacks
- Coordinated Explosion ; [PHB2] ; - ; +1 to attack rolls with blast or burst if ally is in area
- Crossbow Expertise ; [Essentials] ; - ; +1 to attack rolls with a crossbow, ignore partial and superior cover with crossbow attacks
- Cunning Stalker ; [Essentials] ; - ; You gain combat advantage against enemies that have no creatures adjacent to them other than you
- Dark Fury ; [PHB] ; Con 13, Wis 13 ; +1 damage with necrotic or psychic power
- Deadly Draw ; [PHB3] ; - ; Combat advantage against enemy you pull or slide adjacent
- Defensive Mobility ; [Essentials] ; - ; +2 to AC against opportunity attacks
- Directed Bull Rush ; [PHB3] ; - ; Slide your bull rush target instead of pushing
- Disciple of Death ; [Essentials] ; Wis 13 ; +5 to death saving throws
- Disciple of Freedom ; [Essentials] ; Cha 13 ; +5 to check made as part of an escape action, can make saving throws against immobilization, slow, or restraint at the start of your turn
- Disciple of Inspiration ; [Essentials] ; Int 13 ; After making an at-will attack power that misses all targets, gain +1 to attack rolls until end of your next turn
- Disciple of Justice ; [Essentials] ; Cha 13 ; When using second wind, you can choose an adjacent ally to regain the hit point instead of yourself
- Disciple of Law ; [Essentials] ; Wis 13 ; +5 to check made to aid another, +1 to bonus given for successful aid
- Disciple of Light ; [Essentials] ; Wis 13 ; Spending a healing surge while bloodied grants each ally within 5 squares 3 temporary hit points
- Disciple of Lore ; [Essentials] ; Int 13 ; +1 to checks with skills you are trained in
- Disciple of Shadows ; [Essentials] ; Cha 13 ; Darkvision for 2 squares
- Disciple of Stone ; [Essentials] ; Con 13 ; Gain 5 temporary hit points when using a healing surge
- Disciple of Strength ; [Essentials] ; Str 13 ; +5 to next damage roll after using Second Wind
- Disciple of the Wild ; [Essentials] ; Dex 13 ; Shift up to three squares when using Second Wind
- Distant Advantage ; [PHB2] ; - ; Gain combat advantage with ranged and area attack against flanked enemies
- Durable ; [Essentials] ; - ; Increase number of healing surges by 2
- Eager Advance ; [Essentials] ; - ; +4 to speed on first turn of an encounter
- Echoes of Thunder ; [PHB2] ; - ; +1 damage after you hit with thunder power
- Escape Artist ; [PHB] ; Trained in Acrobatics ; Escape a grab as minor action, +2 to Acrobatics
- Executioner of Undeath ; [HoS] ; - ; Reroll damage against undead with axes and heavyblades
- Expert Ritualist ; [PHB2] ; Ritual Caster ; +2 bonus to ritual skill checks
- Familiar's Vitality ; [HotFW] ; Arcane Familiar ; Your familiar improves your second wind
- Far Shot ; [PHB] ; Dex 13 ; Increase projectile weapon range by 5 squares
- Far Throw ; [PHB] ; Str 13 ; Increase thrown weapon range by 2 squares
- Fast Runner ; [PHB] ; Con 13 ; +2 to speed when you charge or run
- Fey Bond ; [HotFW] ; Trained in Arcana ; Gain Elven, +2 Bluff and Diplomacy checks
- Fey Cantrip ; [HotFW] ; Fey origin or Fey Bond ; Gain a cantrip
- Firedancer ; [HotEC] ; Born of the Elements ; Gain resist 5 fire; deal fire damage after using second wind
- Focused Mind ; [PHB3] ; - ; +4 to saving throws against dazing and stunning effects
- Frozen Soul ; [HoS] ; Con 13 or Wis 13 ; Cold resistance and additional Will defense
- Ghost Eyes ; [HoS] ; Wis 13 ; +2 to attack rolls against invisible creatures, +5 to perception to find hidden creatures
- Ghost Scorpion Strike [HoS] - Necrotic and poison powers ignore insubstantial
- Great Fortitude ; [Essentials] ; - ; +2 Fortitude
- Grounding Shot ; [PHB3] ; - ; Your ranged attacks hit and damage prone targets more easily
- Hafted Defense ; [PHB3] ; - ; +1 AC and Reflex while wielding polearm or staff in two hands
- Ha[MME]ring Iron ; [PHB3] ; - ; Push target after opportunity attack when using ha[MME]r
- Headsman's Chop ; [PHB3] ; - ; 5 extra damage to prone target when using axe or heavy blade
- Heat Adaptation ; [Essentials] ; - ; Resist 5 fire
- Heavy Armor Agility ; [Essentials] ; Str 15 or Con 15 ; Ignore speed penalty for wearing heavy armor
- Heavy Blade Expertise ; [Essentials] ; - ; +1 to attack rolls with a heavy blade , +2 to all defense against opportunity attacks while welding a heavy blade
- Hidden Sniper ; [Essentials] ; - ; Combat advantage with ranged attacks when partially concealed
- Holy Symbol Expertise ; [HoS] ; - ; +1 feat bonus to implement attacks and cannot grant combat advantage
- Impending Victory ; [PHB3] ; - ; +1 attack with at-will powers against bloodied creatures
- Implement Expertise ; [PHB2] ; - ; +1 to attack rolls with c[HoS]en implement
- Implement Focus ; [Essentials] ; - ; Choose an implement you are proficient with, +1 damage with implement
- Improved Bull Rush ; [PHB2] ; Str 13, Con 13 ; +4 to bull rush attacks
- Improved Defenses ; [Essentials] ; - ; +1 Fortitude, Reflex, & Will, +2 at level 11, +3 at level 21
- Improved Grab ; [PHB2] ; Str 13 ; +4 to grab attacks
- Improved Initiative ; [Essentials] ; - ; +4 to initiative checks
- Iron Will ; [Essentials] ; - ; +2 Will
- Jack of All Trades ; [Essentials] ; Int 13 ; +2 to untrained skill checks
- Ki Focus Expertise ; [HotEC] ; - ; +1 to attack rolls with ki focuses, +1 damage against bloodied enemies
- Light Blade Expertise ; [Essentials] ; - ; +1 to attack rolls with a light blade , +1 damage when using light blade and have combat advantage against target
- Lightning Reflexes ; [Essentials] ; - ; +2 Reflex
- Linguist ; [Essentials] ; Int 13 ; Learn three new languages
- Long Jumper ; [PHB] ; Trained in Athletics ; Make standing jumps as if from a running start, +1 to Athletics
- Low Crawl ; [PHB3] ; - ; You can shift while prone
- Low-Light Adaptation ; [Essentials] ; - ; Gain low-light vision
- Lucky Start ; [PHB3] ; - ; Make first attack roll twice if your initiative check is highest
- Master at Arms ; [Essentials] ; - ; +1 to weapon attack rolls, sheathe a weapon and draw a new one with a minor action
- Melee Training ; [PHB2] ; - ; Change ability used for melee basic weapon attacks
- Mounted Combat ; [PHB] ; - ; Gain access to the special abilities of your mount
- Nimble Blade ; [PHB] ; Dex 15 ; +1 to attacks with light blade and combat advantage
- Nimble Runner ; [PHB3] ; - ; +2 Reflex when you run, and don't grant combat advantage
- Oncoming Storm ; [PHB2] ; - ; Hit with lightning power to gain +1 on thunder attacks
- Opportunistic Shove ; [PHB3] ; - ; Bull rush when you make Opportunity attack
- Orb Expertise ; [Essentials] ; - ; +1 to attack rolls with an orb, +1 to squares of forces movement using an orb
- Polearm Expertise ; [MME] ; - ; +1 per tier to polearm weapon attack rolls, and +2 to AC vs. charges while wielding a two-handed polearm
- Polearm Flanker ; [PHB3] ; - ; Flank from 1 square away when using a polearm
- Power Attack ; [PHB] ; Str 15 ; +2 or +3 damage per tier for −2 to attack
- Power Throw ; [PHB3] ; Str 15 ; +2 or damage per tier for -2 to attack with heavy thrown weapon.
- Powerful Charge ; [PHB] ; Str 13 ; +2 damage, +2 to bull rush on a charge
- Quick Draw ; [PHB] ; Dex 13 ; Draw a weapon with attack action, +2 to initiative
- Raging Storm ; [PHB] ; Con 13, Dex 13 ; +1 damage with lightning or thunder power
- Rapid Assault ; [PHB3] ; - ; +2 or more damage on your first attack during an encounter
- Resilient Focus ; [Essentials] ; - ; +2 to saving throws
- Restful Healing ; [PHB2] ; - ; Maximize healing between encounters
- Rising Chaos ; [HotEC] ; Born of the Elements ; +2 to damage rolls after taking elemental damage
- Ritual Caster ; [PHB] ; Trained in Arcana or Religion ; Master and perform rituals
- Rod Expertise ; [Essentials] ; - ; +1 to attack rolls with a rod, +1 to AC and Reflex when holding a rod
- Shadow Blood ; [HoS] ; Born of Shadow ; Regain additional hp with second wind in dim light or darkness
- Shadow Control ; [HoS] ; Born of Shadow ; +1 to defenses in dim light or darkness
- Shadow Mantle ; [HoS] ; Born of Shadow ; Critical hits and dropping enemies grant concealment
- Shadow Overflow ; [HoS] ; Born of Shadow ; Deal necrotic damage when you drop enemies with basic attacks
- Shadow Strider ; [HoS] ; Born of Shadow ; Ignore difficult terrain in dim light or darkness
- Shield Finesse ; [Essentials] ; - ; Ignore check penalty for wearing a shield
- Shield Proficiency (Heavy) ; [Essentials] ; Str 15, Shield Proficiency (Light) ; Proficiency with heavy shields
- Shield Proficiency (Light) ; [Essentials] ; Str 13 ; Proficiency with light shields
- Shifting Defense ; [PHB3] ; - ; Shift 1 square when you use total defense
- Skill Focus ; [Essentials] ; Training in chosen skill ; +3 to checks with chosen skill
- Skill Training ; [Essentials] ; - ; Gain training in one skill
- Sling Expertise ; [Essentials] ; - ; +1 to attack rolls with a sling , don't provoke opportunity attacks when making ranged attacks with a sling
- Spear Expertise ; [Essentials] ; - ; +1 to attack rolls with a spear , +1 damage when chargingwith a spear
- Spectral Step ; [HoS] ; Any shadow power ; Become insubstantial with action point
- Speed Loader ; [PHB2] ; - ; Load crossbow as free action instead of minor
- Spring Step ; [PHB3] ; - ; Shift 1 square when you stand up
- Staff Expertise ; [Essentials] ; - ; +1 to attack rolls and reach with a staff , don't provoke opportunity attacks when using a staff as an implement
- Steady Feet ; [PHB3] ; - ; Ignore 1 square of Difficult terrain when you walk
- Stoneroot's Endurance ; [Essentials] ; - ; When subjected to critical hit , roll a d20, attack is a normal hit if roll is a 10 or higher
- Stormhawk's Vengence ; [Essentials] ; - ; An enemy that reduces you to 0 hit points takes 10 thunderdamage
- Strike and Shove ; [PHB3] ; - ; Push target after critical hit with Melee attack
- Superior Implement Training ; [PHB3] ; - ; Use one superior implement of a type open to your class
- Superior Fortitude ; [Essentials] ; Str 15 or Con 15 ; +2 Fortitude , resist 3 ongoing damage
- Superior Reflexes ; [Essentials] ; Dex 15 or Int 15 ; +2 Reflex , combat advantage during first turn of an encounter
- Superior Will ; [Essentials] ; Wis 15 or Cha 15 ; +2 Will , make saving throws at start of your turn against dazed and stunned
- Sure Climber ; [PHB] ; Trained in Athletics ; Climb at normal speed on any surface, +1 to Athletics
- Surging Flame ; [PHB2] ; - ; Fire-resistant target takes extra damage from fire powers
- Swift Recovery ; [Essentials] ; Training in Endurance ; +3 to healing surge value
- Tail Slide ; [PHRT] ; Tiefling ; Slide an adjacent ally 1 when you shift
- Tainted Wounds ; [HoS] ; - ; Your melee attacks prevent enemies from gaining hp
- Teamwork Defense ; [PHB3] ; - ; +1 AC when adjacent to ally who also has this feat
- Tenacious Resolve ; [Essentials] ; Training in Endurance ; +5 to saving throws against ongoing damage
- Terrain Advantage ; [Essentials] ; - ; Combat advantage against targets in a square of difficult terrain
- Timely Respite ; [PHB2] ; - ; Second wind or total defense grants saving throw
- Tome Expertise ; [HotEC] ; - ; +1 to attack rolls with tomes, enemies adjacent to your conjurations or summoned creatures grant combat advantage
- Totem Expertise ; [HotFW] ; - ; +1 to attack rolls with totems, ignore partial cover and partial concealment on t[HoS]e attacks
- Toughness ; [Essentials] ; - ; Gain 5 additional hit points per tier
- Two-Handed Weapon Expertise ; [HotFW] ; - ; +1 to attack rolls with two-handed melee weapons, +1 to damage rolls of charge attacks with two-handed melee weapons
- Two-Weapon Defense ; [Essentials] ; Dex 13, Two-Weapon Fighting ; +1 to AC and Reflex while holding a weapon in each hand
- Two-Weapon Fighting ; [Essentials] ; Dex 13 ; +1 damage while holding a melee weapon in each hand
- Two-Weapon Threat ; [PHB2] ; Dex 13, Two-Weapon Fighting ; +3 damage on opportunity attacks with two melee weapons
- Unarmored Agility ; [PHB3] ; - ; +2 to AC while wearing cloth armor or no armor
- Unfailing Vigor ; [PHB3] ; - ; Spend a healing surge If you roll 18-20 on death saving throw
- Versatile Expertise ; [PHB3] ; - ; Bonus to attacks with weapons and implements of your choice
- Vicious Advantage ; [PHB3] ; - ; Gain combat advantage against slowed or immobilized targets
- Wand Expertise ; [Essentials] ; - ; +1 to attack rolls using a wand , ignore partial and superior cover when using a wand
- Warding Defense ; [PHB3] ; - ; Allies benefit when you use total defense and wield a shield
- Wasteland Wanderer ; [Essentials] ; - ; +2 to Nature , Perception , and initiative
- Watchful Redoubt ; [PHB3] ; - ; +1 attack when you use total defense
- Weapon Expertise ; [PHB2] ; - ; +1 to attacks with weapon group
- Weapon Focus ; [Essentials] ; - ; +1 damage with c[HoS]en weapon group
- Weapon Proficiency ; [Essentials] ; - ; Gain proficiency with the weapon of your choice
- Wilderness Skirmisher ; [Essentials] ; - ; Partial cover when in a square of difficult terrain , +2 to Acrobatics and Athletics
- Winter Walker ; [HoS] ; - ; Ice walk and +5 to ice related skill checks
- Wintertouched ; [PHB] ; - ; Gain combat advantage against foe vulnerable to cold
- World Serpent's Grasp ; [Essentials] ; - ; When hitting a slowed or immobilized target, it is knocked prone
TALENTS RACIAUX
► Afficher spoiler- Acid Wash ; [Dragon] ; Genasi, acid surgeracial power ; Ignore immobilized, restrained and slowed conditions while moving using acid surge
- Action Surge ; [PHB] ; Human ; +3 to attack rolls when you spend an action point
- Adaptable Breath ; [PHRD] ; Dragonborn ; Deal a different damage type with your Dragon breath
- Adaptable Nature ; [DSCS] ; Goliath ; Briefly gain +2 bonus to skill checks when other creatures succeed on skill checks.
- Alchemical Affinity ; [Dragon] ; Warforged ; Gain temporary hit points equal to you Con mod when you hit an enemy with a consumable alchemical item.
- Alchemical Blood ; [Dragon] ; Warforged ; Gain +1 per tier feat bonus with attack powers and alchemical item attack powers with a specific damage type.
- Alhahn's Mindful Relocation ; [PHB3] ; Githzerai, Shifting Fortunes ; Shift up to speed as a free action when using second wind
- Anger Unleashed ; [PHB2] ; Half-orc ; +2 attack for 1 round after becoming bloodied
- Ankle Biter ; [DSCS] ; Goblin race ; +1 feat bonus to damage rolls vs creatures larger than you.
- Armored Warrenguard ; [Dragon] ; Gnome ; You do not suffer the normal speed penalty incurred by chainmail and scale, and gain +1 bonus to AC from Large or larger enemies.
- Auspicious Lineage ; [PHB2] ; Deva ; Roll d8 instead of d6 for memory of a thousand lifetimes
- Avowed Dragonfoe ; [FRPG] ; Dragonborn ; +1 bonus to attack rolls against dragons, +2 while bloodied
- Battle Intuition ; [Dragon] ; Deva ; Use Wis mod instead of Dex mod for Initiative. +2 feat bonus to Initiative.
- Benighted Birthright ; [Dragon] ; Shadar-kai ; Resist 5 necrotic and +2 feat bonus to saving throws vs ongoing necrotic damage.
- Bladed Fists ; [Dragon] ; Bladeling ; Your unarmed attacks deal 1d6 damage, and you gain a +2 proficiency bonus to attack rolls you make with unarmed attacks.
- Bladed Stalker ; [Dragon] ; Bladeling, Bladed Fists feat ; Your unarmed attacks gain the high crit weapon property
- Blood of Dragons ; [Dragon] ; Dragonborn, dragonfear racial power ; +2 bonus to defenses vs fear attacks, or +4 if the attacker is a Dragon.
- Bloodhunter's Dread ; [PHRT] ; Tiefling ; -2 to attacks against you from bloodied enemies you hit
- Bloodhunter's Flank ; [PHRT] ; Tiefling ; +2 or more to damage rolls for you and allies against flanked, bloodied foes
- Bloodied Ferocity ; [PHB3] ; Minotaur ; Make free melee basic attack when first bloodied
- Bloodied Vengeance ; [Dragon] ; Halfling, Second Chance racial power ; Gain brief bonus to damage rolls after being bloodied, which is greater if the attack hits you.
- Blurring Claws ; [PHB2] ; Razorclaw shifter ; +2 damage with combat advantage during razorclaw shifting
- Bolstering Breath ; [PHRD] ; Dragonborn ; Dragon breath no longer damages allies, grants them +1 to attack rolls
- Broken Shackles ; [FRPG] ; Dragonborn ; +1 to Will defense, +2 to saving throws against charm
- Brutal Blades ; [Dragon] ; Bladeling, Razor storm racial power ; You unarmed attacks gain the off-hand weapon property, and increase the damage die of razor storm by one.
- Brutal Ferocity ; [PHB3] ; Minotaur, Ferocity ; +2 attack and damage with attack granted by Ferocity
- Burden of Guardianship ; [PHB3] ; Wilden, Nature's Aspect ; Temporary hp when you use racial power and ally is nearby
- Burden of Rejuvination ; [PHB3] ; Wilden, Nature's Aspect ; Unconscious ally you can see heals when you use racial power
- Butcher's Lure ; [Dragon] ; Gnoll ; You can use g[HoS]t sound as an at-will ability, and gain a bonus to checks when trying to mimic specific people or sounds with it.
- Cleanse the Madness ; [PHB3] ; Shardmind or Wilden ; +2 or more damage against aberrant creatures
- Clever Tail ; [PHRT] ; Tiefling ; Free action to draw or stow light objects and make thievery checks
- Clutch of Darkness ; [FRPG] ; Drow ; Cloud of darkness becomes burst 2, Darkfire becomes ranged 15
- Dakshai's Body-Mind Union ; [PHB3] ; Githzerai, Iron mind ; Expend iron mind to gain saving throw with +5 bonus
- Dark Feasting ; [HoS] ; Revenant ; Gain temporary HP when you deal damage with Dark reaping
- Daunting Breath ; [PHRD] ; Dragonborn, trained in Intimidate ; Creatures hit by your Dragon breath are marked.
- Dodge Giants ; [PHB] ; Dwarf ; +1 to AC and Reflex against attacks of Large or larger foes
- Dragonborn Frenzy ; [PHB] ; Dragonborn ; +2 damage when bloodied
- Dragonborn Senses ; [PHB] ; Dragonborn ; Low-light vision, +1 to Perception
- Dwarven Weapon Training ; [PHB] ; Dwarf ; +2 damage and proficiency with axes and ha[MME]rs
- Eladrin Soldier ; [PHB] ; Eladrin ; +2 damage and proficiency with longswords and spears
- Elven Precision ; [PHB] ; Elf, elven accuracyracial power ; +2 to reroll with elven accuracy
- Empowered Reaping ; [HoS] ; Revenant ; +2 or more bonus damage with Dark reaping
- Enlarged Dragon Breath ; [PHB] ; Dragonborn, dragon breath racial power ; Dragon breath becomes blast 5
- Fading Sneak ; [HotFW] ; Gnome, Fade Away, trained in Stealth ; Reroll a Stealth check
- Fading Target ; [HotFW] ; Gnome, Fade Away ; Use fade away when an enemy misses
- Ferocious Rebuke ; [PHB] ; Tiefling, infernal wrath racial power ; Push 1 square with infernal wrath
- Fey Duelist ; [HotFW] ; Eladrin, Fey Step ; Use fey step to gain combat advantage
- Fey Thievery ; [HotFW] ; Eladrin, Fey Step ; Use fey step to perform Thievery checks at range
- Fey Trickster ; [PHB2] ; Gnome ; Gain mage hand and prestidigitation as encounter powers
- Focused Breath ; [PHRD] ; Dragonborn ; You may treat Dragon breath as close blast 1 and deal 2 or more extra damage
- Ghostwise Heritage ; [FRPG] ; Halfling ; You and ally both use higher result of your perception checks
- Ghost Feint ; [HotFW] ; Gnome, Ghost Sound, trained in Bluff ; +5 to Bluff when you use ghost sound
- Gold Dwarf Pride ; [FRPG] ; Dwarf ; +1 to AC and attack rolls if you regain consciousness
- Goliath Greatweapon Prowess ; [PHB2] ; Goliath ; Gain proficiency, +2 damage with two-handed melee weapons
- Gorebrute Charge ; [PHB2] ; Longtooth shifter ; +3 damage on charge attacks during longtooth shifting
Goring Shove ; [PHB3] ; Str 15, Minotaur, Goring charge ; Push target 1 square after goring charge - Group Insight ; [PHB] ; Half-elf ; Grant allies +1 to Insight and initiative
- Group Stealth ; [PHB2] ; Gnome ; Neaby allies gain +2 to Stealth checks
- Guardian of the Towering Oak ; [HotFW] ; Hamadryad, Hamadryad Aspects ; Reroll a Diplomacy or Intimidate Check
- Halfling Agility ; [PHB] ; Halfling, second chance racial power ; Attacker takes a −2 penalty with second chance reroll
- Hellfire Blood ; [PHB] ; Tiefling ; +1 attack and damage with fire and fear powers
- High Elf Kin ; [HotFW] ; Elf, Elven Accuracy ; Teleport 2 after elven accuracy, +2 to Arcana checks
- Honeyed Words ; [HotFW] ; Satyr, Lure of Enchantment ; Reroll a Bluff or Diplomacy check
- Human Perseverance ; [PHB] ; Human ; +1 to saving throws
- Hurl Breath ; [PHRD] ; Dragonborn ; Use Dragon breath as an area burst 2 within 10
- Icy Clutch of Stygia ; [PHRT] ; Tiefling ; Enemies take 5+ Cha or Int cold damage when they save against ongoing damage
- Improved Aspect of Nature ; [PHB3] ; Wilden, Nature's Aspect ; Gain additional benefit from use of your racial power
- Iron Resolve of Zerthadlun ; [PHB3] ; Githzerai ; +2 to saving throws if you have at least 1 power point
- Light Step ; [PHB] ; Elf ; Add to overland speed of group, +1 to Acrobatics and Stealth
- Lost in the Crowd ; [PHB] ; Halfling ; +2 to AC when adjacent to at least two larger enemies
- Manifest Resistance ; [FRPG] ; Genasi ; Add 5 to your resistance from elemental manifestation.
- Markings of the Blessed ; [PHB2] ; Goliath ; Roll twice for first saving throw each encounter
- Markings of the Victor ; [PHB2] ; Goliath ; Roll twice for first attack roll each encounter
- Miryath's First Strike ; [PHB3] ; Wisdom 13, Githzerai ; Extra damage against creature that has not yet acted
- Moon Elf Resilience ; [FRPG] ; Eladrin ; Spend a healing surge when you festep if bloodied and isolated.
- Nature's Roots ; [HotFW] ; Wilden, Nature's Aspect ; Use Nature's Aspect to create difficult terrain
- Past Soul ; [HoS] ; Revenant ; Gain racial power of past life race
- Plant's Sap ; [HotFW] ; Wilden ; Ignore need for food, gain extended rest in 4 hours, +2 to saving throws for ongoing damage
- Potent Rebirth ; [PHB2] ; Deva ; +2 to attack and damage if reduced to 0 hp
- Powerful Breath ; [PHRD] ; Dragonborn ; Use a different ability score for your Dragon breath
- Radiant Power ; [PHB2] ; Deva ; +2 damage with implement power for -2 to attack
- Ruthless Hunter ; [FRPG] ; Drow ; Your hand crossbow deals 1d8 damage and gains the High crit property.
- Savage Assault ; [PHB2] ; Half-orc ; Target of furious assault takes -1 to defenses
- Scion of the Gods ; [FRPG] ; Tiefling ; +1 to Fort and Will defenses
- Secret of Reawakening ; [PHB3] ; Wilden, Nature's Aspect ; Change aspect and regain racial power after you drop to 0 hp
- Shadow Skulk ; [PHB2] ; Gnome ; Stay hidden when you miss with area or ranged attack
- Shield of Shadows ; [FRPG] ; Drow ; +2 to Reflex defense while within your Cloud of darkness
- Shield the Fallen ; [FRPG] ; Dwarf ; Grant bloodied, unconscious or helpless ally +2 to all defenses and saving throws
- Springing Charge ; [PHB3] ; Minotaur ; Make second charge attack after critical on first charge attack
- Streak of Light ; [HotFW] ; Pixie ; Gain combat advantage against enemies you charge
- Stubborn Survivor ; [FRPG] ; Human ; +2 to saving throws when you have no action points remaining
- Sudden Roots ; [PHB2] ; Warden ; Enemy hit by opportunity attack is slowed
- Sun Elf Grace ; [FRPG] ; Eladrin ; +1 bonus to all defenses if you use fey step before becoming bloodied
- Surprising Breath ; [PHRD] ; Dragonborn ; Creatures hit by your Dragon breath grant you combat advantage
- Teeny Target ; [HotFW] ; Pixie ; Gain partial cover when in an ally's space
- Thirst for Battle ; [PHB2] ; Half-orc ; +3 to Initiative and one additional healing surge
- Turathi Weapon Training ; [PHRT] ; Tiefling ; Proficiency and +2 or more to damage rolls with the khopesh, scourge, sickle, scythe, scimitar and falchion
- Versatile Resistance ; [FRPG] ; Genasi ; Gain resist 5 cold, fire and thunder
- Vine's Arms ; [HotFW] ; Wilden, Nature's Aspect ; +2 to Acrobatics checks, increase reach with Nature's Aspect
- Walk among Men ; [HotFW] ; Satyr ; Appear as an Eladrin, Elf or Human
- Warding Shard Swarm ; [PHB3] ; Shardmind, Shard swarm ; +2 defenses when you use shard swarm
- Wild Elf Luck ; [FRPG] ; Elf ; +1d4 bonus on reroll when using Elven accuracy
- Wild Senses ; [PHB2] ; Shifter ; Roll twice when following tracks, +3 to Initiative
- Wood Elf Agility ; [FRPG] ; Elf ; Treat a 2-7 as an 8 on Acrobatics or Athletics checks
- Zuwoth's Enlightened Step ; [PHB3] ; Githzerai ; You don't provoke from enemies that have not yet acted
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