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 Sujet du message : Compendium
Message Publié : 02 Mai 2017, 20:21 
Hors-ligne Nécromancien
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Inscription : Nov 2013
Message(s) : 1055
RACES AUTORISEES

► Afficher spoiler
Courantes dans le Val :
  • Demi-elfe [HotFK]
  • Elfe [HotFL]
  • Halfelin [HotFL]
  • Humain [HotFL]
  • Nain [HotFL]

Rares mais connues du Val, appréciées :
  • Drakéïde [HotFK]
  • Eladrin [HotFL]
  • Goliath [PH2]
  • Gnome [PH2]

Rares mais connues du Val, peu appréciées :

  • Demi-orc [HotFK]
  • Drow [HotFK]
  • Féral [PH2]
  • Tieffelin [HotFK]

Présentes dans le Val mais hostiles :
  • Duergar [MM2]
  • Gobelin [MM]
  • Hobgobelin [MM]
  • Kobold [MM]
  • Orc [MM]

Inconnues du Val :
  • Changelin [EPG]
  • Déva [PH2]
  • Forgelier [EPG]
  • Genasi [FRPG]
  • Githyanki [MM]
  • Githzerai [MM]
  • Hamadryade [HotF]
  • Lamelin [MotP]
  • Ombre [HoS]
  • Minotaure [PH3]
  • Pixie [HotF]
  • Revenant [HoS]
  • Satyre [HotF]
  • Shadar-kai [MM]
  • Sylviens [PH3]
  • Vryloka [HoS]

CLASSES AUTORISEES

► Afficher spoiler
Protecteurs :
  • Berserker [HotF]
  • Guerrier (chevalier, exécuteur) [HotFL]
  • Paladin (cavalier, garde noir) [HotFK, HoS]

Cogneurs :
  • Assassin [HoS]
  • Rôdeur (éclaireur) [HotFK]
  • Sorcelame (Infernal, Féerique, Ombreux, Elementaire) [HoS, HotFK, HotEC]
  • Vampire [HoS]
  • Voleur [HotFL]

Meneurs :
  • Druide sentinelle [HotFL, HotF, HotEC]
  • Prêtre de guerre (Soleil, Tempête, Mort) [HotFL, HoS]
  • Scalde [HotF]

Contrôleurs :
  • Lieur (Ombreux, Stellaire, Elémentaire) [HoS, HotEC]
  • Magicien (Enchantement, Evocateur, Illusioniste, Nécromancie, Nethermancie / Sorcier) [HotFL,
  • HoS, HotF, HotEC]
  • Rôdeur (chasseur) [HotFK]

Options des Dragon Magazine :
  • Druide : Hiérophante [#396]
  • Guerrier : Combat au bâton [#391], Garde d’Astrazalian [#395]
  • Lieur : Féerique [DM#406]
  • Magicien : Pyromancie [#391]
  • Paladin : Cavalier [#393]
  • Prêtre : Terre [#392], Domination [DM#409]
  • Sorcelame : Stellaire [#393]

THEMES OFFICIELS

► Afficher spoiler
Généraux :
  • Alchemist [DM#399]
  • Animal Master [DM#399]
  • Order Adept [DM #399]
  • Wizard's Apprentice [DM#399]
  • Ordained Priest [DM#399]
  • Scholar [DM#399]
  • Seer [DM#399]
  • Chevalier [DM#399]
  • Guardian [DM#399]
  • Hospitaler [DM#399]
  • Noble [DM#399]
  • Explorer [DM#399]
  • Guttersnipe [DM#399]
  • Mercenary [DM#399]
  • Outlaw [DM#399]
  • Lycanthrope [DM#410]
  • Mariner [DM#412]
  • Beguiler [DM#420]
  • Occultist [DM#420]
  • Inquisitive [DM#426]
  • Ghost of the Past [DM#430]
  • River Rat[DM#430]

Gisombre :
  • Student Of Evard [DM#400]
  • Gloomwrought Emissary [DM#400]

Féerie :
  • Callidyr Dragoon [DM#405]
  • Fey Beast Tamer [HotFL]
  • Oracle of the Evil Eye [DM#405]
  • Sarifal Feywarden [DM#405]
  • Sidhe Lord [HotFL]
  • Tuathan [HotFL]
  • Unseelie Agent [HotFL]
  • Wild Hunt Rider [DM#405]

Chaos élémentaire :
  • Brazen Ambassador [DM#408]
  • Chaosmade [DM#408]
  • Demon Spawn [HotEC]
  • Earthforger [HotEC]
  • Firecrafter [HotEC]
  • Janissary [HotEC]
  • Moteborn [HotEC]
  • Primordial Adept [HotEC]
  • Stormraider [DM#408]
  • Watershaper [HotEC]
  • Windlord [HotEC]

Outreterre :
  • Bregan D’Aerthe Mercenay [DM#413]
  • Elder Boy [DM#413]
  • House Priestess [DM#413]
  • Melee-Magthere Champion [DM#413]
  • Ooze master [DM#413]
  • Secret Apostate [DM#413]
  • Skulker of Vhaerun [DM#413]
  • Sorcere Adept [DM#413]
  • Widow of Arach-Tinilith [DM#413]
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 Sujet du message : Re: Compendium
Message Publié : 02 Mai 2017, 22:37 
Hors-ligne Nécromancien
Avatar de l’utilisateur

Inscription : Nov 2013
Message(s) : 1055
TALENTS GÉNÉRAUX

► Afficher spoiler
  • Active Familiar ; [Dragon] ; Arcane Familiar feat ; When you take a move action, you can also move your familiar its speed or shift it 1 square.
  • Against All Odds ; [Dragon] ; Wis 13 ; Gain +1 to damage and attack rolls for the rest of your turn if you start with 3 or more enemies adjacent to you.
  • Alchemical Opportunist ; [Dragon] ; - ; Can use alchemical item if it's in your hand when an enemy provokes an opportunity attack
  • Aggressive Advantage ; [Essentials] ; - ; Combat advantage against enemies during your first turn in an encounter
  • Alchemist ; [AV] ; - ; Create alchemical items
  • Alertness ; [Essentials] ; - ; No combat advantage when surprised, +2 to Perception
  • Ancient Lore of the Dawn War ; [Dragon] ; - ; +2 feat bonus to History and Religion checks. Gain Supernal as a language.
  • Arcane Familiar ; [HotFW] ; Any Arcane class ; You gain a familiar
  • Arcane Porter ; [HotFW] ; Arcane Familiar ; Your familiar can carry a 5-pound object
  • Armor Finesse ; [Essentials] ; - ; Ignore the check penalty for wearing armor
  • Armor Proficiency: Banded Mail ; [MME] ; Proficiency with Chainmail ; Training with banded mail armor.
  • Armor Proficiency: Barbed Shield ; [MME] ; Proficiency with heavy shields ; Training with barbed shields.
  • Armor Proficiency: Chainmail ; [PHB] ; Str 13, Con 13, training with leather armor or hide armor ; Training with chainmail armor
  • Armor Proficiency: Full Plate ; [MME] ; Proficiency with plate armor ; Training with full plate armor.
  • Armor Proficiency: Hide ; [PHB] ; Str 13, Con 13, training with leather armor ; Training with hide armor
  • Armor Proficiency: Leather ; [PHB] ; - ; Training with Leather Armor
  • Armor Proficiency: Plate ; [PHB] ; Str 15, Con 15, training with scale armor ; Training with plate armor
  • Armor Proficiency: Ring Mail ; [MME] ; Proficiency with hide or chainmail. ; Training with ring mail armor.
  • Armor Profici
  • ency: Scale ; [PHB] ; Str 13, Con 13, training with chainmail ; Training with scale armor
  • Armor Proficiency: Spiked Plate ; [MME] ; Proficiency with plate armor. ; Training with spiked plate armor.
  • Armor Proficiency: Splint Mail ; [MME] ; Proficiency with scale armor. ; Training with splint mail armor
  • Armor Proficiency: Studded Leather ; [MME] ; Proficiency with hide armor. ; Training with studded leather armor
  • Astral Fire ; [PHB] ; Dex 13, Cha 13 ; +1 damage with fire or radiant power
  • Axe Expertise ; [Essentials] ; - ; +1 to attack rolls with an axe, when rolling damage for an attack with an axe, you can reroll one damage die that results in a 1
  • Battle Hardened ; [PHB3] ; - ; +5 to saving throws against fear, +2 to initiative checks
  • Battle Caster Defense ; [PHB3] ; - ; +4 to AC vs. opportunity attacks provoked by ranged or area powers
  • Battle Trample ; [Dragon] ; - ; You gain the Battle Trample power.
  • Battering Shield ; [PHB3] ; Proficiency with heavy shields ; Push or slide target 1 additional square when using shield
  • Battlewise ; [Essentials] ; - ; Use Wis rather than Dex to determine initiative
  • Becomer ; [Dragon] ; Changeling, Changeling Disguise power ; C[HoS]e a race you can imitate. Learn language of another race, +2 racial bonus to a skill which the race has, +5 bonus to avoid detection when intimidating c[HoS]en race.
  • Beguiling Enchantment ; [PHB3] ; - ; Enemy -2 to attacks after you hit it with charm power
  • Beneath Notice ; [Dragon] ; - ; Gain combat advantage against Large or larger enemies when you and an ally are next to them.
  • Blade Opportunist ; [PHB] ; Str 13, Dex 13 ; +2 to opportunity attacks with heavy blade or light blade
  • Blindfighting Sentinel ; [Essentials] ; - ; Invisible enemies don't have combat advantage, blindness does not penalize Perception, +2 Perception
  • Blindfighting Warrior ; [Essentials] ; - ; Melee attacks ignore partial and total concealment
  • Bloodied Fleetness ; [Dragon] ; - ; +1 bonus to speed while bloodied.
  • Bloodthirsty Mien ; [Dragon], DrMA ; 15 Cha or trained in Intimidate ; Whenever you score a crit, you gain a +5 bonus to Intimidate for the rest of the encounter.
  • Bludgeon Expertise ; [Essentials] ; - ; +1 to attack rolls with a ha[MME]r  or mace, +1 to number of squares a target is pushed with an attack using a ha[MME]r or mace
  • Bonded Familiar ; [AP] ; Arcane Familiar ; Communicate telepathically with your familiar
  • Born of Shadow ; [HoS] ; - ; Shadow origin and +1 to saving throws in dim light and darkness
  • Born of the Elements ; [HotEC] ; Elemental origin or training in Arcana ; +2 to Endurance and Intimidate; gain Primordial
  • Bow Expertise ; [Essentials] ; - ; +1 to attack rolls with a bow , +1 damage with attack using a bow against a single creature with no creature adjacent to it
  • Brute Force ; [Dragon] ; Goliath ; Push and knock prone targets you hit with melee weapon daily attacks.
  • Building Camaraderie ; [Dragon] ; Training in Diplomacy ; Gain self-stacking Diplomacy bonus for each successful Diplomacy check until a failure.
  • Burning Blizzard ; [PHB] ; Int 13, Wis 13 ; +1 damage with acid or cold power
  • Cascading Rush ; [PHB3] ; - ; Push adjacent enemy before or after bull rush
  • Child of Fire ; [HotEC] ; Born of the Elements ; Flames damage foe when you are bloodied or unconscious
  • Child of Stone ; [HotEC] ; Born of the Elements ; Gain resist 5 all when you use second wind on a stone surface
  • Child of Storm ; [HotEC] ; Born of the Elements ; +2 to next saving throw after taking elemental damage
  • Child of the Sea ; [HotEC] ; Born of the Elements ; Gain swim speed, other aquatic benefits
  • Child of Wind ; [HotEC] ; Born of the Elements ; Ignore difficult terrain when not wearing heavy armour
  • Cold Adaptation ; [Essentials] ; - ; Resist 5 cold
  • Combat Intuition ; [PHB3] ; - ; +2 to Opportunity attack against enemy you miss
  • Combat Medic ; [PHB2] ; Training in Heal ; Stabilize the dying as minor action , +2 to Heal checks
  • Combat Reflexes ; [PHB] ; Dex 13 ; +1 to opportunity attacks
  • Coordinated Explosion ; [PHB2] ; - ; +1 to attack rolls with blast or burst if ally is in area
  • Crossbow Expertise ; [Essentials] ; - ; +1 to attack rolls with a crossbow, ignore partial and superior cover with crossbow attacks
  • Cunning Stalker ; [Essentials] ; - ; You gain combat advantage against enemies that have no creatures adjacent to them other than you
  • Dark Fury ; [PHB] ; Con 13, Wis 13 ; +1 damage with necrotic or psychic power
  • Deadly Draw ; [PHB3] ; - ; Combat advantage against enemy you pull or slide adjacent
  • Defensive Mobility ; [Essentials] ; - ; +2 to AC against opportunity attacks
  • Directed Bull Rush ; [PHB3] ; - ; Slide your bull rush target instead of pushing
  • Disciple of Death ; [Essentials] ; Wis 13 ; +5 to death saving throws
  • Disciple of Freedom ; [Essentials] ; Cha 13 ; +5 to check made as part of an escape action, can make saving throws against immobilization, slow, or restraint at the start of your turn
  • Disciple of Inspiration ; [Essentials] ; Int 13 ; After making an at-will attack power that misses all targets, gain +1 to attack rolls until end of your next turn
  • Disciple of Justice ; [Essentials] ; Cha 13 ; When using second wind, you can choose an adjacent ally to regain the hit point instead of yourself
  • Disciple of Law ; [Essentials] ; Wis 13 ; +5 to check made to aid another, +1 to bonus given for successful aid
  • Disciple of Light ; [Essentials] ; Wis 13 ; Spending a healing surge while bloodied grants each ally within 5 squares 3 temporary hit points
  • Disciple of Lore ; [Essentials] ; Int 13 ; +1 to checks with skills you are trained in
  • Disciple of Shadows ; [Essentials] ; Cha 13 ; Darkvision for 2 squares
  • Disciple of Stone ; [Essentials] ; Con 13 ; Gain 5 temporary hit points when using a healing surge
  • Disciple of Strength ; [Essentials] ; Str 13 ; +5 to next damage roll after using Second Wind
  • Disciple of the Wild ; [Essentials] ; Dex 13 ; Shift up to three squares when using Second Wind
  • Distant Advantage ; [PHB2] ; - ; Gain combat advantage with ranged and area attack against flanked enemies
  • Durable ; [Essentials] ; - ; Increase number of healing surges by 2
  • Eager Advance ; [Essentials] ; - ; +4 to speed on first turn of an encounter
  • Echoes of Thunder ; [PHB2] ; - ; +1 damage after you hit with thunder power
  • Escape Artist ; [PHB] ; Trained in Acrobatics ; Escape a grab as minor action, +2 to Acrobatics
  • Executioner of Undeath ; [HoS] ; - ; Reroll damage against undead with axes and heavyblades
  • Expert Ritualist ; [PHB2] ; Ritual Caster ; +2 bonus to ritual skill checks
  • Familiar's Vitality ; [HotFW] ; Arcane Familiar ; Your familiar improves your second wind
  • Far Shot ; [PHB] ; Dex 13 ; Increase projectile weapon range by 5 squares
  • Far Throw ; [PHB] ; Str 13 ; Increase thrown weapon range by 2 squares
  • Fast Runner ; [PHB] ; Con 13 ; +2 to speed when you charge or run
  • Fey Bond ; [HotFW] ; Trained in Arcana ; Gain Elven, +2 Bluff and Diplomacy checks
  • Fey Cantrip ; [HotFW] ; Fey origin or Fey Bond ; Gain a cantrip
  • Firedancer ; [HotEC] ; Born of the Elements ; Gain resist 5 fire; deal fire damage after using second wind
  • Focused Mind ; [PHB3] ; - ; +4 to saving throws against dazing and stunning effects
  • Frozen Soul ; [HoS] ; Con 13 or Wis 13 ; Cold resistance and additional Will defense
  • Ghost Eyes ; [HoS] ; Wis 13 ; +2 to attack rolls against invisible creatures, +5 to perception to find hidden creatures
  • Ghost Scorpion Strike   [HoS]   -   Necrotic and poison powers ignore insubstantial
  • Great Fortitude ; [Essentials] ; - ; +2 Fortitude
  • Grounding Shot ; [PHB3] ; - ; Your ranged attacks hit and damage prone targets more easily
  • Hafted Defense ; [PHB3] ; - ; +1 AC and Reflex while wielding polearm or staff in two hands
  • Ha[MME]ring Iron ; [PHB3] ; - ; Push target after opportunity attack when using ha[MME]r
  • Headsman's Chop ; [PHB3] ; - ; 5 extra damage to prone target when using axe or heavy blade
  • Heat Adaptation ; [Essentials] ; - ; Resist 5 fire
  • Heavy Armor Agility ; [Essentials] ; Str 15 or Con 15 ; Ignore speed penalty for wearing heavy armor
  • Heavy Blade Expertise ; [Essentials] ; - ; +1 to attack rolls with a heavy blade , +2 to all defense against opportunity attacks while welding a heavy blade
  • Hidden Sniper ; [Essentials] ; - ; Combat advantage with ranged attacks when partially concealed
  • Holy Symbol Expertise ; [HoS] ; - ; +1 feat bonus to implement attacks and cannot grant combat advantage
  • Impending Victory ; [PHB3] ; - ; +1 attack with at-will powers against bloodied creatures
  • Implement Expertise ; [PHB2] ; - ; +1 to attack rolls with c[HoS]en implement
  • Implement Focus ; [Essentials] ; - ; Choose an implement you are proficient with, +1 damage with implement
  • Improved Bull Rush ; [PHB2] ; Str 13, Con 13 ; +4 to bull rush attacks
  • Improved Defenses ; [Essentials] ; - ; +1 Fortitude, Reflex, & Will, +2 at level 11, +3 at level 21
  • Improved Grab ; [PHB2] ; Str 13 ; +4 to grab attacks
  • Improved Initiative ; [Essentials] ; - ; +4 to initiative checks
  • Iron Will ; [Essentials] ; - ; +2 Will
  • Jack of All Trades ; [Essentials] ; Int 13 ; +2 to untrained skill checks
  • Ki Focus Expertise ; [HotEC] ; - ; +1 to attack rolls with ki focuses, +1 damage against bloodied enemies
  • Light Blade Expertise ; [Essentials] ; - ; +1 to attack rolls with a light blade , +1 damage when using light blade and have combat advantage against target
  • Lightning Reflexes ; [Essentials] ; - ; +2 Reflex
  • Linguist ; [Essentials] ; Int 13 ; Learn three new languages
  • Long Jumper ; [PHB] ; Trained in Athletics ; Make standing jumps as if from a running start, +1 to Athletics
  • Low Crawl ; [PHB3] ; - ; You can shift while prone
  • Low-Light Adaptation ; [Essentials] ; - ; Gain low-light vision
  • Lucky Start ; [PHB3] ; - ; Make first attack roll twice if your initiative check is highest
  • Master at Arms ; [Essentials] ; - ; +1 to weapon attack rolls, sheathe a weapon and draw a new one with a minor action
  • Melee Training ; [PHB2] ; - ; Change ability used for melee basic weapon attacks
  • Mounted Combat ; [PHB] ; - ; Gain access to the special abilities of your mount
  • Nimble Blade ; [PHB] ; Dex 15 ; +1 to attacks with light blade and combat advantage
  • Nimble Runner ; [PHB3] ; - ; +2 Reflex when you run, and don't grant combat advantage
  • Oncoming Storm ; [PHB2] ; - ; Hit with lightning power to gain +1 on thunder attacks
  • Opportunistic Shove ; [PHB3] ; - ; Bull rush when you make Opportunity attack
  • Orb Expertise ; [Essentials] ; - ; +1 to attack rolls with an orb, +1 to squares of forces movement using an orb
  • Polearm Expertise ; [MME] ; - ; +1 per tier to polearm weapon attack rolls, and +2 to AC vs. charges while wielding a two-handed polearm
  • Polearm Flanker ; [PHB3] ; - ; Flank from 1 square away when using a polearm
  • Power Attack ; [PHB] ; Str 15 ; +2 or +3 damage per tier for −2 to attack
  • Power Throw ; [PHB3] ; Str 15 ; +2 or damage per tier for -2 to attack with heavy thrown weapon.
  • Powerful Charge ; [PHB] ; Str 13 ; +2 damage, +2 to bull rush on a charge
  • Quick Draw ; [PHB] ; Dex 13 ; Draw a weapon with attack action, +2 to initiative
  • Raging Storm ; [PHB] ; Con 13, Dex 13 ; +1 damage with lightning or thunder power
  • Rapid Assault ; [PHB3] ; - ; +2 or more damage on your first attack during an encounter
  • Resilient Focus ; [Essentials] ; - ; +2 to saving throws
  • Restful Healing ; [PHB2] ; - ; Maximize healing between encounters
  • Rising Chaos ; [HotEC] ; Born of the Elements ; +2 to damage rolls after taking elemental damage
  • Ritual Caster ; [PHB] ; Trained in Arcana or Religion ; Master and perform rituals
  • Rod Expertise ; [Essentials] ; - ; +1 to attack rolls with a rod, +1 to AC and Reflex when holding a rod
  • Shadow Blood ; [HoS] ; Born of Shadow ; Regain additional hp with second wind in dim light or darkness
  • Shadow Control ; [HoS] ; Born of Shadow ; +1 to defenses in dim light or darkness
  • Shadow Mantle ; [HoS] ; Born of Shadow ; Critical hits and dropping enemies grant concealment
  • Shadow Overflow ; [HoS] ; Born of Shadow ; Deal necrotic damage when you drop enemies with basic attacks
  • Shadow Strider ; [HoS] ; Born of Shadow ; Ignore difficult terrain in dim light or darkness
  • Shield Finesse ; [Essentials] ; - ; Ignore check penalty for wearing a shield
  • Shield Proficiency (Heavy) ; [Essentials] ; Str 15, Shield Proficiency (Light) ; Proficiency with heavy shields
  • Shield Proficiency (Light) ; [Essentials] ; Str 13 ; Proficiency with light shields
  • Shifting Defense ; [PHB3] ; - ; Shift 1 square when you use total defense
  • Skill Focus ; [Essentials] ; Training in chosen skill ; +3 to checks with chosen skill
  • Skill Training ; [Essentials] ; - ; Gain training in one skill
  • Sling Expertise ; [Essentials] ; - ; +1 to attack rolls with a sling , don't provoke opportunity attacks when making ranged attacks with a sling
  • Spear Expertise ; [Essentials] ; - ; +1 to attack rolls with a spear , +1 damage when chargingwith a spear
  • Spectral Step ; [HoS] ; Any shadow power ; Become insubstantial with action point
  • Speed Loader ; [PHB2] ; - ; Load crossbow as  free action instead of minor
  • Spring Step ; [PHB3] ; - ; Shift 1 square when you stand up
  • Staff Expertise ; [Essentials] ; - ; +1 to attack rolls and reach with a staff , don't provoke opportunity attacks when using a staff as an implement
  • Steady Feet ; [PHB3] ; - ; Ignore 1 square of Difficult terrain when you walk
  • Stoneroot's Endurance ; [Essentials] ; - ; When subjected to critical hit , roll a d20, attack is a normal hit if roll is a 10 or higher
  • Stormhawk's Vengence ; [Essentials] ; - ; An enemy that reduces you to 0 hit points takes 10 thunderdamage
  • Strike and Shove ; [PHB3] ; - ; Push target after critical hit with Melee attack
  • Superior Implement Training ; [PHB3] ; - ; Use one superior implement of a type open to your class
  • Superior Fortitude ; [Essentials] ; Str 15 or Con 15 ; +2 Fortitude , resist 3 ongoing damage
  • Superior Reflexes ; [Essentials] ; Dex 15 or Int 15 ; +2 Reflex , combat advantage during first turn of an encounter
  • Superior Will ; [Essentials] ; Wis 15 or Cha 15 ; +2 Will , make saving throws at start of your turn against dazed and stunned
  • Sure Climber ; [PHB] ; Trained in Athletics ; Climb at normal speed on any surface, +1 to Athletics
  • Surging Flame ; [PHB2] ; - ; Fire-resistant target takes extra damage from fire powers
  • Swift Recovery ; [Essentials] ; Training in Endurance ; +3 to healing surge value
  • Tail Slide ; [PHRT] ; Tiefling ; Slide an adjacent ally 1 when you shift
  • Tainted Wounds ; [HoS] ; - ; Your melee attacks prevent enemies from gaining hp
  • Teamwork Defense ; [PHB3] ; - ; +1 AC when adjacent to ally who also has this feat
  • Tenacious Resolve ; [Essentials] ; Training in Endurance ; +5 to saving throws against ongoing damage
  • Terrain Advantage ; [Essentials] ; - ; Combat advantage against targets in a square of difficult terrain
  • Timely Respite ; [PHB2] ; - ; Second wind or total defense grants saving throw
  • Tome Expertise ; [HotEC] ; - ; +1 to attack rolls with tomes, enemies adjacent to your conjurations or summoned creatures grant combat advantage
  • Totem Expertise ; [HotFW] ; - ; +1 to attack rolls with totems, ignore partial cover and partial concealment on t[HoS]e attacks
  • Toughness ; [Essentials] ; - ; Gain 5 additional hit points per tier
  • Two-Handed Weapon Expertise ; [HotFW] ; - ; +1 to attack rolls with two-handed melee weapons, +1 to damage rolls of charge attacks with two-handed melee weapons
  • Two-Weapon Defense ; [Essentials] ; Dex 13, Two-Weapon Fighting ; +1 to AC and Reflex while holding a weapon in each hand
  • Two-Weapon Fighting ; [Essentials] ; Dex 13 ; +1 damage while holding a melee weapon in each hand
  • Two-Weapon Threat ; [PHB2] ; Dex 13, Two-Weapon Fighting ; +3 damage on opportunity attacks with two melee weapons
  • Unarmored Agility ; [PHB3] ; - ; +2 to AC while wearing cloth armor or no armor
  • Unfailing Vigor ; [PHB3] ; - ; Spend a healing surge If you roll 18-20 on death saving throw
  • Versatile Expertise ; [PHB3] ; - ; Bonus to attacks with weapons and implements of your choice
  • Vicious Advantage ; [PHB3] ; - ; Gain combat advantage against slowed or immobilized targets
  • Wand Expertise ; [Essentials] ; - ; +1 to attack rolls using a wand , ignore partial and superior cover when using a wand
  • Warding Defense ; [PHB3] ; - ; Allies benefit when you use total defense and wield a shield
  • Wasteland Wanderer ; [Essentials] ; - ; +2 to Nature , Perception , and initiative
  • Watchful Redoubt ; [PHB3] ; - ; +1 attack when you use total defense
  • Weapon Expertise ; [PHB2] ; - ; +1 to attacks with weapon group
  • Weapon Focus ; [Essentials] ; - ; +1 damage with c[HoS]en weapon group
  • Weapon Proficiency ; [Essentials] ; - ; Gain proficiency with the weapon of your choice
  • Wilderness Skirmisher ; [Essentials] ; - ; Partial cover when in a square of difficult terrain , +2 to Acrobatics and Athletics
  • Winter Walker ; [HoS] ; - ; Ice walk and +5 to ice related skill checks
  • Wintertouched ; [PHB] ; - ; Gain combat advantage against foe vulnerable to cold
  • World Serpent's Grasp ; [Essentials] ; - ; When hitting a slowed or immobilized target, it is knocked prone

TALENTS RACIAUX

► Afficher spoiler
  • Acid Wash ; [Dragon] ; Genasi, acid surgeracial power ; Ignore immobilized, restrained and slowed conditions while moving using acid surge
  • Action Surge ; [PHB] ; Human ; +3 to attack rolls when you spend an action point
  • Adaptable Breath ; [PHRD] ; Dragonborn ; Deal a different damage type with your Dragon breath
  • Adaptable Nature ; [DSCS] ; Goliath ; Briefly gain +2 bonus to skill checks when other creatures succeed on skill checks.
  • Alchemical Affinity ; [Dragon] ; Warforged ; Gain temporary hit points equal to you Con mod when you hit an enemy with a consumable alchemical item.
  • Alchemical Blood ; [Dragon] ; Warforged ; Gain +1 per tier feat bonus with attack powers and alchemical item attack powers with a specific damage type.
  • Alhahn's Mindful Relocation ; [PHB3] ; Githzerai, Shifting Fortunes ; Shift up to speed as a free action when using second wind
  • Anger Unleashed ; [PHB2] ; Half-orc ; +2 attack for 1 round after becoming bloodied
  • Ankle Biter ; [DSCS] ; Goblin race ; +1 feat bonus to damage rolls vs creatures larger than you.
  • Armored Warrenguard ; [Dragon] ; Gnome ; You do not suffer the normal speed penalty incurred by chainmail and scale, and gain +1 bonus to AC from Large or larger enemies.
  • Auspicious Lineage ; [PHB2] ; Deva ; Roll d8 instead of d6 for memory of a thousand lifetimes
  • Avowed Dragonfoe ; [FRPG] ; Dragonborn ; +1 bonus to attack rolls against dragons, +2 while bloodied
  • Battle Intuition ; [Dragon] ; Deva ; Use Wis mod instead of Dex mod for Initiative. +2 feat bonus to Initiative.
  • Benighted Birthright ; [Dragon] ; Shadar-kai ; Resist 5 necrotic and +2 feat bonus to saving throws vs ongoing necrotic damage.
  • Bladed Fists ; [Dragon] ; Bladeling ; Your unarmed attacks deal 1d6 damage, and you gain a +2 proficiency bonus to attack rolls you make with unarmed attacks.
  • Bladed Stalker ; [Dragon] ; Bladeling, Bladed Fists feat ; Your unarmed attacks gain the high crit weapon property
  • Blood of Dragons ; [Dragon] ; Dragonborn, dragonfear racial power ; +2 bonus to defenses vs fear attacks, or +4 if the attacker is a Dragon.
  • Bloodhunter's Dread ; [PHRT] ; Tiefling ; -2 to attacks against you from bloodied enemies you hit
  • Bloodhunter's Flank ; [PHRT] ; Tiefling ; +2 or more to damage rolls for you and allies against flanked, bloodied foes
  • Bloodied Ferocity ; [PHB3] ; Minotaur ; Make free melee basic attack when first bloodied
  • Bloodied Vengeance ; [Dragon] ; Halfling, Second Chance racial power ; Gain brief bonus to damage rolls after being bloodied, which is greater if the attack hits you.
  • Blurring Claws ; [PHB2] ; Razorclaw shifter ; +2 damage with combat advantage during razorclaw shifting
  • Bolstering Breath ; [PHRD] ; Dragonborn ; Dragon breath no longer damages allies, grants them +1 to attack rolls
  • Broken Shackles ; [FRPG] ; Dragonborn ; +1 to Will defense, +2 to saving throws against charm
  • Brutal Blades ; [Dragon] ; Bladeling, Razor storm racial power ; You unarmed attacks gain the off-hand weapon property, and increase the damage die of razor storm by one.
  • Brutal Ferocity ; [PHB3] ; Minotaur, Ferocity ; +2 attack and damage with attack granted by Ferocity
  • Burden of Guardianship ; [PHB3] ; Wilden, Nature's Aspect ; Temporary hp when you use racial power and ally is nearby
  • Burden of Rejuvination ; [PHB3] ; Wilden, Nature's Aspect ; Unconscious ally you can see heals when you use racial power
  • Butcher's Lure ; [Dragon] ; Gnoll ; You can use g[HoS]t sound as an at-will ability, and gain a bonus to checks when trying to mimic specific people or sounds with it.
  • Cleanse the Madness ; [PHB3] ; Shardmind or Wilden ; +2 or more damage against aberrant creatures
  • Clever Tail ; [PHRT] ; Tiefling ; Free action to draw or stow light objects and make thievery checks
  • Clutch of Darkness ; [FRPG] ; Drow ; Cloud of darkness becomes burst 2, Darkfire becomes ranged 15
  • Dakshai's Body-Mind Union ; [PHB3] ; Githzerai, Iron mind ; Expend iron mind to gain saving throw with +5 bonus
  • Dark Feasting ; [HoS] ; Revenant ; Gain temporary HP when you deal damage with Dark reaping
  • Daunting Breath ; [PHRD] ; Dragonborn, trained in Intimidate ; Creatures hit by your Dragon breath are marked.
  • Dodge Giants ; [PHB] ; Dwarf ; +1 to AC and Reflex against attacks of Large or larger foes
  • Dragonborn Frenzy ; [PHB] ; Dragonborn ; +2 damage when bloodied
  • Dragonborn Senses ; [PHB] ; Dragonborn ; Low-light vision, +1 to Perception
  • Dwarven Weapon Training ; [PHB] ; Dwarf ; +2 damage and proficiency with axes and ha[MME]rs
  • Eladrin Soldier ; [PHB] ; Eladrin ; +2 damage and proficiency with longswords and spears
  • Elven Precision ; [PHB] ; Elf, elven accuracyracial power ; +2 to reroll with elven accuracy
  • Empowered Reaping ; [HoS] ; Revenant ; +2 or more bonus damage with Dark reaping
  • Enlarged Dragon Breath ; [PHB] ; Dragonborn, dragon breath racial power ; Dragon breath becomes blast 5
  • Fading Sneak ; [HotFW] ; Gnome, Fade Away, trained in Stealth ; Reroll a Stealth check
  • Fading Target ; [HotFW] ; Gnome, Fade Away ; Use fade away when an enemy misses
  • Ferocious Rebuke ; [PHB] ; Tiefling, infernal wrath racial power ; Push 1 square with infernal wrath
  • Fey Duelist ; [HotFW] ; Eladrin, Fey Step ; Use fey step to gain combat advantage
  • Fey Thievery ; [HotFW] ; Eladrin, Fey Step ; Use fey step to perform Thievery checks at range
  • Fey Trickster ; [PHB2] ; Gnome ; Gain mage hand and prestidigitation as encounter powers
  • Focused Breath ; [PHRD] ; Dragonborn ; You may treat Dragon breath as close blast 1 and deal 2 or more extra damage
  • Ghostwise Heritage ; [FRPG] ; Halfling ; You and ally both use higher result of your perception checks
  • Ghost Feint ; [HotFW] ; Gnome, Ghost Sound, trained in Bluff ; +5 to Bluff when you use ghost sound
  • Gold Dwarf Pride ; [FRPG] ; Dwarf ; +1 to AC and attack rolls if you regain consciousness
  • Goliath Greatweapon Prowess ; [PHB2] ; Goliath ; Gain proficiency, +2 damage with two-handed melee weapons
  • Gorebrute Charge ; [PHB2] ; Longtooth shifter ; +3 damage on charge attacks during longtooth shifting
      Goring Shove ; [PHB3] ; Str 15, Minotaur, Goring charge ; Push target 1 square after goring charge
  • Group Insight ; [PHB] ; Half-elf ; Grant allies +1 to Insight and initiative
  • Group Stealth ; [PHB2] ; Gnome ; Neaby allies gain +2 to Stealth checks
  • Guardian of the Towering Oak ; [HotFW] ; Hamadryad, Hamadryad Aspects ; Reroll a Diplomacy or Intimidate Check
  • Halfling Agility ; [PHB] ; Halfling, second chance racial power ; Attacker takes a −2 penalty with second chance reroll
  • Hellfire Blood ; [PHB] ; Tiefling ; +1 attack and damage with fire and fear powers
  • High Elf Kin ; [HotFW] ; Elf, Elven Accuracy ; Teleport 2 after elven accuracy, +2 to Arcana checks
  • Honeyed Words ; [HotFW] ; Satyr, Lure of Enchantment ; Reroll a Bluff or Diplomacy check
  • Human Perseverance ; [PHB] ; Human ; +1 to saving throws
  • Hurl Breath ; [PHRD] ; Dragonborn ; Use Dragon breath as an area burst 2 within 10
  • Icy Clutch of Stygia ; [PHRT] ; Tiefling ; Enemies take 5+ Cha or Int cold damage when they save against ongoing damage
  • Improved Aspect of Nature ; [PHB3] ; Wilden, Nature's Aspect ; Gain additional benefit from use of your racial power
  • Iron Resolve of Zerthadlun ; [PHB3] ; Githzerai ; +2 to saving throws if you have at least 1 power point
  • Light Step ; [PHB] ; Elf ; Add to overland speed of group, +1 to Acrobatics and Stealth
  • Lost in the Crowd ; [PHB] ; Halfling ; +2 to AC when adjacent to at least two larger enemies
  • Manifest Resistance ; [FRPG] ; Genasi ; Add 5 to your resistance from elemental manifestation.
  • Markings of the Blessed ; [PHB2] ; Goliath ; Roll twice for first saving throw each encounter
  • Markings of the Victor ; [PHB2] ; Goliath ; Roll twice for first attack roll each encounter
  • Miryath's First Strike ; [PHB3] ; Wisdom 13, Githzerai ; Extra damage against creature that has not yet acted
  • Moon Elf Resilience ; [FRPG] ; Eladrin ; Spend a healing surge when you festep if bloodied and isolated.
  • Nature's Roots ; [HotFW] ; Wilden, Nature's Aspect ; Use Nature's Aspect to create difficult terrain
  • Past Soul ; [HoS] ; Revenant ; Gain racial power of past life race
  • Plant's Sap ; [HotFW] ; Wilden ; Ignore need for food, gain extended rest in 4 hours, +2 to saving throws for ongoing damage
  • Potent Rebirth ; [PHB2] ; Deva ; +2 to attack and damage if reduced to 0 hp
  • Powerful Breath ; [PHRD] ; Dragonborn ; Use a different ability score for your Dragon breath
  • Radiant Power ; [PHB2] ; Deva ; +2 damage with implement power for -2 to attack
  • Ruthless Hunter ; [FRPG] ; Drow ; Your hand crossbow deals 1d8 damage and gains the High crit property.
  • Savage Assault ; [PHB2] ; Half-orc ; Target of furious assault takes -1 to defenses
  • Scion of the Gods ; [FRPG] ; Tiefling ; +1 to Fort and Will defenses
  • Secret of Reawakening ; [PHB3] ; Wilden, Nature's Aspect ; Change aspect and regain racial power after you drop to 0 hp
  • Shadow Skulk ; [PHB2] ; Gnome ; Stay hidden when you miss with area or ranged attack
  • Shield of Shadows ; [FRPG] ; Drow ; +2 to Reflex defense while within your Cloud of darkness
  • Shield the Fallen ; [FRPG] ; Dwarf ; Grant bloodied, unconscious or helpless ally +2 to all defenses and saving throws
  • Springing Charge ; [PHB3] ; Minotaur ; Make second charge attack after critical on first charge attack
  • Streak of Light ; [HotFW] ; Pixie ; Gain combat advantage against enemies you charge
  • Stubborn Survivor ; [FRPG] ; Human ; +2 to saving throws when you have no action points remaining
  • Sudden Roots ; [PHB2] ; Warden ; Enemy hit by opportunity attack is slowed
  • Sun Elf Grace ; [FRPG] ; Eladrin ; +1 bonus to all defenses if you use fey step before becoming bloodied
  • Surprising Breath ; [PHRD] ; Dragonborn ; Creatures hit by your Dragon breath grant you combat advantage
  • Teeny Target ; [HotFW] ; Pixie ; Gain partial cover when in an ally's space
  • Thirst for Battle ; [PHB2] ; Half-orc ; +3 to Initiative and one additional healing surge
  • Turathi Weapon Training ; [PHRT] ; Tiefling ; Proficiency and +2 or more to damage rolls with the khopesh, scourge, sickle, scythe, scimitar and falchion
  • Versatile Resistance ; [FRPG] ; Genasi ; Gain resist 5 cold, fire and thunder
  • Vine's Arms ; [HotFW] ; Wilden, Nature's Aspect ; +2 to Acrobatics checks, increase reach with Nature's Aspect
  • Walk among Men ; [HotFW] ; Satyr ; Appear as an Eladrin, Elf or Human
  • Warding Shard Swarm ; [PHB3] ; Shardmind, Shard swarm ; +2 defenses when you use shard swarm
  • Wild Elf Luck ; [FRPG] ; Elf ; +1d4 bonus on reroll when using Elven accuracy
  • Wild Senses ; [PHB2] ; Shifter ; Roll twice when following tracks, +3 to Initiative
  • Wood Elf Agility ; [FRPG] ; Elf ; Treat a 2-7 as an 8 on Acrobatics or Athletics checks
  • Zuwoth's Enlightened Step ; [PHB3] ; Githzerai ; You don't provoke from enemies that have not yet acted
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